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Fnaf 2 Night 6 Guide
fnaf 2 night 6 guide

















  1. Fnaf 2 Night 6 Guide Full Version Of Five#
  2. Fnaf 2 Night 6 Guide Series Of Presets#

Fnaf 2 Night 6 Guide Full Version Of Five

This is a great site to play all full version of Five Night at Freddy's games online.HELLO ONE AND ALL! TO THE SECOND ANNUAL, UNIQUE CUSTOM NIGHT CODES! You may have seen my unique custom night codes guide for FNAF 1, if not, heres the link: Night 6 is the last working night in Five Nights at Freddys 2, In addition, this is also the day you get your check, revealing the name of the guard is Jeremy Fitzgerald.The animatronics this night are extremely active and the check is made out for 100.00 Dollars and overtime of 20.10. In the background is a newspaper article stating that the pizzeria would be closing after its few weeks of. With there being 10 animatronics to customize in the 7th night, this will bring much more opportunities to this guide.Find the newest Five Nights at Freddys (FNaF) games on Game Jolt.

It introduces RAT and The Cat.In this night, only RAT and The Cat will be active. Like Withered Chester, The Cat will sometimes try to climb into the vents, but theres also RAT, who can sometimes be caught staring right into the camera and crashing the Security System like Withered Penguin.Guide For Fnaf Roblox free download - Latest Guide and Tips for FNAF 2 & FNAF 3 - Strategy for FNAF, FNAF Guide 3 & 4 - for Five Nights at Freddys Free (FNAF), Free FNAF 3 Guide - for Five. The codes are in order as shown: Old Freddy/Old Bonnie/Old Chica/Foxy/BB/ToyFred/ToyBon/ToyChica/Mangle/Golden.Old Freddy, Toy Freddy, and Golden Freddy are out to get you!20/20/20/20 mode with all the NEW animatronics.For scared people, only fear the Marionette. Night 1 is the first night in Five Nights at Freddys.Generally speaking, the night is not considered difficult, but it can be with lack of experience or strategy. The only 2 animatronics active are Bonnie and Chica, but Foxy may peek out of Pirate Cove if youre extremely inactive.

fnaf 2 night 6 guide

Above each one is a light that will allow you to view whatever's inside. There are vents on the left and right sides of your desk. You can also use this button to activate lights while on the cameras and view what's in the other rooms of the pizzeria. This will shine down the hallway in front of the desk and let you see what's waiting in the darkness. By hitting the Ctrl button you can activate a flashlight at your desk. You can pull up the camera by pulling your mouse cursor down and to the right side of the screen.

And it comprises your primary defensive measure on the majority of nights.The main thing returning players need to bear in mind is that the majority of lights in the game have unlimited power. Wearing the mask will trick most of the animatronics. Lower your cursor to the bottom-left side of the screen to don the mask. In order to trick the animatronics, you can pretend to be one of them by donning a Freddy Fazbear Head.

He hints that it may keep all of the animatronics busy, but in truth it will only keep the Puppet out of your hair. On the first day you're told by the Phone Guy to constantly wind a music box in the Prize Corner (Cam 11), and to keep it wound at all times. The Puppet is your greatest and most consistent nemesis in Five Nights at Freddy's 2, as it will bother you from the moment you set foot in the pizzeria. The PuppetA spindly, marionette-esque animatronic with a mask for a face. There's a battery gauge in the top-left corner of the screen which indicates the amount of juice left in your flashlight, and if it runs out you'll be staring blindly at the black in front of your desk.Keep this music box wound at all times or bad things will happen.

You'll need some ridiculous reflexes to make it all the way to the end of the fifth night. As you might expect, each progressive night is more difficult than the last, with more animatronics to fend off, less battery power for your flashlight, and a music box that expires more quickly. Always wind the music box.The meat of Five Nights at Freddy's gameplay takes place over the titular five nights. All you can do is pray that it does not reach you before the night ends, which it probably (almost certainly) will. You can't stop it at this point, and the Freddy Fazbear Head will not trick it.

fnaf 2 night 6 guide

Night 3 sees the end of the Toy animatronics for a little while, pushing them aside in favour of the older, meaner dudes. Night 3Now the game gets mean. If you hear a hiss of static, throw the head on and wait for it to go away. You may also run into the Mangle on this night, despite it being introduced formally on Day 3, though you don't need to worry about the thing unless it's in the right vent. Throw on the Freddy Fazbear Head if he's there, then wait to hear thumping in the vent to confirm that he's left.

Expect to run into the older animatronics a great deal more often, making the Freddy-Fazbear-Head-after-looking-at-the-cameras trick all the more indispensable. Night 4Night 4 is pretty similar to Night 3, only the animatronics have become more vicious and aggressive. Wind the music box for several seconds (seldom all the way to the top)So long as you only flash the hallway once on each pass, assuming Foxy isn't there, you should make it through the night without running out of battery power. Check the hallway as you're scanning right Past this point you shouldn't attempt to look at any camera but Cam 11. It's just not likely.) Bonnie, Chica, and Freddy are rather terrible opponents, especially when thrown into the mix with Foxy, the Mangle, Balloon Boy, and the ever-present threat of the music box.

Fnaf 2 Night 6 Guide Series Of Presets

20/20/20/20: Freddy, Bonnie, Chica, and Foxy are all set to twenty. Completing these challenges will award you with minor, aesthetic prizes for your office. Overall the fourth night isn't that different from the third, but it is more fast-paced and difficult, especially given the degrading quality of the stupid music box.In addition to the manual settings there are a series of presets which allow you to take on specific challenges. Foxy is much more aggressive on this night, making the occasional hallway check all the more important.

Double Trouble: Bonnie and Toy Bonnie are set to twenty. You get a Toy Bonnie figure for completing this preset. This challenge is quite similar to Day 2, and isn't very difficult. New & Shiny: Balloon Boy, Mangle, and the three Toy animatronics are set to ten. You get a star for completing this preset. Foxy will work danged hard to drain your flashlight, as well, but keep a constant eye on him.

That said, you can largely ignore the right vent, as Mangle's static will herald its arrival quite nicely. You'll have to check the vents constantly on this one, and the hallway occasionally. Night of Misfits: Balloon Boy and Mangle are set to twenty, while Golden Freddy is set to ten. You get a Bonnie doll for completing this preset. The Freddy Fazbear Head will get quite a workout.

You get a Foxy doll for completing this preset. Swap between the two, as well as the music box, in a constant loop. You'll have a vulpine presence in the hallway for most of the game, and Mangle will watch you from the right vent at every opportunity. Foxy Foxy: Foxy and Mangle are set to twenty. You get a Balloon Boy doll for completing this preset.

You get a Chica doll for completing this preset. Play the game as you would on a normal night, though Mangle's static will allow you to ignore the right vent if you pay attention to audio cues. This challenge is pretty much a high-pressure version of the normal game, with animatronics coming at you from both vents and up front.

Cupcake Challenge: All of the animatronics are set to five. You get a Freddy doll for completing this preset. Keep an eye on the left vent for Balloon Boy, as he'll ruin the night for you quite adeptly. Using the flashlight to check the hallway for the Freddies should keep Foxy at bay. Another relatively normal night, though you'll experience some hectic movement from the front.

A doubled-down version of Cupcake Challenge. Fazbear Fever: All of the animatronics are set to ten. You get a cupcake doll for completing this preset. Think of it as a watered-down sixth night.

That said, don't wind it for too long - a few seconds is all you can spare before you need to be checking the hallway and vents again. The most dangerous part of this night is knowing when to safely wind the music box wait until after you've checked the vents and verified that they're clear of animatronics. The mother of challenges, Golden Freddy will force you to work at inhuman speeds to survive attacks on all sides. Golden Freddy: All of the animatronics are set to twenty. You get Freddy's microphone for completing this preset.

You get a Golden Freddy doll for completing this preset.

fnaf 2 night 6 guide